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<i>Apologize for unintended cross-mailing</i><br>
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<b>International Journal on Interaction Design & Architecture(s)
- IxD&A<br>
<br>
<small>- a SCOPUS and Web of Science - Emerging Sources (Thomson
Reuters) indexed Journal -</small><br>
</b>
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<br>
<b>N. 34 </b>- <i>special </i><i>issue </i>on<br>
"<b>Emerging Design: Transforming the STEAM Learning Landscape with
the Support of Digital Technologies</b>"<br>
(guest editors: <i>Daniel Spikol, Jalal Nouri, Teresa Cerratto
Pargman and Marcelo Milrad</i>)<br>
<br>
with a <i>Focus Section</i> on:<br>
<br>
<b>"Temporalities of Engagement: challenges of co-design in public
spaces"</b><br>
(guest editors: <i>Alma Leora Culén and Dagny Stuedahl</i>)<br>
<br>
is now available for free downloading -> <a
moz-do-not-send="true"
href="http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=11">link</a><br>
<br>
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<i>IxD&A implements the Gold Open Access road to its contents
with no charge to the authors<br>
</i><br>
<small>If you wish to help us in improving the quality of the
journal, please donate: <br>
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<br>
<font size="+1"><b>IxD&A Journal, issue N. 34 - ToC</b></font><br>
<i><b><br>
</b>Special issue on: </i><br>
<i><b><b><b>Emerging Design: Transforming the STEAM Learning
Landscape with the Support of Digital Technologies</b></b> <br>
</b>Preface<br>
by </i><i><i>Daniel Spikol, Jalal Nouri, Teresa Cerratto Pargman
and Marcelo Milrad</i> <br>
pp. 5 - 6<b><br>
</b></i><i><b><br>
</b>• Marina Carulli, Monica Bordegoni, Stefano Maffei, Massimo
Bianchini, Patrizia Bolzan<br>
</i>A novel educational model based on “knowing how to do” paradigm
implemented in an academic makerspace<i>, </i>pp. 7 - 29<i><br>
<br>
• Dámari Melian, Jose Luis Saorin, Jorge de La Torre-Cantero,
Drago Diaz<br>
</i>Tangible 3D Printed Workshop for introducing Art and Creativity
in Engineering Drawing Subject, pp. 30 - 42<i><br>
<br>
• Gerhard Griesel and Christine Price<br>
</i>Using Tablets to Enhance the Teaching and Learning Environment
in Landscape Architecture: A Pilot Study, pp. 43 - 60<i><br>
<br>
• Ju-Ling Shih, Shu-Hsien Huang, Chang-Hsi Lin, Chia-Chun Tseng<br>
</i>STEAMing the Ships for the Great Voyage: Design and Evaluation
of a Technology integrated Maker Game, pp. 61 - 87<i><br>
<br>
• Renate Motschnig, Daniel Pfeiffer, Anna Gawin, Peter Gawin,
Michael Steiner<br>
</i>When Kids are challenged to solve real problems – Case study on
transforming learning with interpersonal presence and digital
technologies, pp. 88 - 111<i><br>
<br>
<br>
Focus Section on<br>
<b>'Temporalities of Engagement: challenges of co-design in public
spaces'</b><br>
Preface <br>
by Alma Leora Culén and Dagny Stuedahl<br>
pp. 113 - 117<br>
<br>
• Marta Wróblewska and Justyna Borucka<br>
</i>Move into the open space – the impact of artistic interventions
on urban landscapes and public space, pp. 118 - 132<i><br>
<br>
• Heli Kautonen<br>
</i>Conceptual Model of Stakeholders' Investment-Engagement in
Public e-Services, pp. 133 - 160<i><br>
<br>
• Andrea Gasparini and Alma Leora Culén<br>
</i>Temporality and Innovation in Digital Humanities: The Case of
Papyri from Tebtunis, pp. 161 - 184<i><br>
<br>
<br>
<b>Regular paper</b><br>
<br>
• Katja Neureiter, Ulrike Bruckenberger, Alina Krischkowsky,
Manfred Tscheligi <br>
</i>Exploring User Requirements for Online Cooperation through
Social Capital Theory, pp. 187 - 206<br>
<small><br>
</small>
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