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    <i>Apologize for unintended cross-mailing</i><br>
    =========================================================<br
      class="">
    Focus section on<br class="">
    <b>Beyond Computers: Wearables, Humans, And Things - WHAT!</b> <br>
    <br class="">
    to be published at the<br class="">
    <i><b>Interaction Design and Architecture(s) Journal (IxD&A)</b></i><br
      class="">
    (ISSN 1826-9745, eISSN 2283-2998)<br>
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          </small></small></small><b>*** Since 2012 also in Scopus ***</b></small><br>
    <small><b><small><big>*** <b>Since 2015 also</b> in <b>Emerging
              Sources Citation Index</b> and <b>Web of Science</b> ***</big><br>
        </small></b>----------------------------------------------------------------<br>
      IxD&A implements the Gold Open Access (OA) road to its
      contents <br>
      with no charge to the authors (submission & paper processing)<br>
      <br>
      Help us in improving the quality of the editorial process and of
      the journal, please donate: <br>
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href="http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs">http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs</a><br
      class="">
    =========================================================<br
      class="">
    <b>Guest Editors:</b><br class="">
    
---------------------------------------------------------
--<br
      class="">
    <i>• Gerrit van der Veer, Vrije Universiteit Amsterdam, The
      Netherlands<br>
      • Achim Ebert, University of Kaiserslautern, Germany<br>
      • Nahum Gershon, The MITRE Corporation, USA<br>
      • Peter Dannenmann, RheinMain University of Applied Sciences,
      Germany</i><br class="">
    ===========================================<br class="">
    <b>Important dates:</b><br class="">
    -----------------------------------------------------------<br
      class="">
    • Deadline: <b>November 30, 2018</b><br>
    • Notification to the authors: January 10, 2019<br>
    • Camera ready paper: January 30, 2019<br>
    • Publication of the special issue: mid February, 2019<br>
    <br class="">
    ===========================================<br class="">
    <b>Overview</b><br class="">
    -----------------------------------------------------------<br
      class="">
    Classical research and applications in the field of
    Human-Computer-Interaction focus on the relationships between humans
    and computers as separated objects. However, in recent times,
    sensors, chips, or computing devices in general changed their
    physical location and became much more embedded and immersive. They
    became wearables and they even moved onto the skin (skinnables) 
    and  into the  human  body  (implantables). In this focus section we
    would like to elaborate how this revolution may affect the way we
    look at the relationships among humans and between humans, human
    elements and computing devices. Moreover, we want to discuss new
    ideas what should be done to improve these interactions and
    “entanglements” and what can be done to understand them better.<br>
    This focus section is intended to provide a platform for sharing and
    creating new ideas about the relationships among humans, 
    technology  embedded  in  the  environment  (networked  or  not), 
    and  humans whose  physical,  physiological  or/and  mental 
    capabilities  are  extended  and/or  modified by technology. Given
    these extended realities, the interface as we have known it and even
    the practical meaning of the word “interaction” have changed. This
    focus section wants to provide a stage to propose new methods for
    interaction,  engagement,  and  relationships  between technology,
    humans, “modified” humans and the new reality.<br>
    We encourage researchers and practitioners to share their ideas and
    experience for these  new  realities  of interaction,  engagement, 
    and  interface  mechanisms  with  the community.  Researchers  and 
    practitioners  from  the  areas  of  the  Internet  of  things
    (IoT), wearables, implantables, skinnables, and embedded computing
    are in particular encouraged to submit papers describing their work
    in these mentioned areas.<br>
    <br>
    -----------------------------------------------------------<br>
    <b>Topics of Interest</b><br class="">
    -----------------------------------------------------------<br>
     <br>
    Topics we want to cover in this focus section include but are not
    limited to the following topics:<br>
    • Commercial wearables, skinnables and implantables vs. medical
    grade devices. Which added value do these devices give?<br>
    • Possibilities of relationships among WHAT - e.g., interaction and
    symbiosis. Can we see a taxonomy of relationships with and within
    WHAT?<br>
    • Holistic views: When does a group of WHAT become a team, group of
    organisms, or agents?<br>
    • What makes a device smart? Which domains are covered or affected
    by a device’s smartness?<br>
    • When does a wearable, an implantable, or a thing become part of
    the human?<br>
    • What is the role of system thinking and practice in dealing with
    arrays of WHAT or managing them?<br>
    • WHAT and the integration of senses (e.g., touch and smell). How
    can WHAT enhance human sensing?<br>
    • WHAT vs. WHERE: Physical dimensions of WHAT.<br>
    <br class="">
    ===========================================<br class="">
    <i><b>Submission guidelines and procedure</b></i><br class="">
    ----------------------------------------------------------<br
      class="">
    All submissions (abstracts and later final manuscripts) must be
    original and may not be under review by another publication.<br
      class="">
    The manuscripts should be submitted either in .doc or in
    .rtf format.<br class="">
    All papers will be blindly peer-reviewed by at least two reviewers.<br
      class="">
    Authors are invited to submit 8-20 pages paper (including authors'
    information, abstract, all tables, figures, references, etc.). <br
      class="">
    The paper should be written according to the IxD&A
    authors' guidelines<br class="">
    -><a moz-do-not-send="true"
      href="http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php"
      class="">http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7</a>
    <br class="">
    <br class="">
    ==========================================================<br
      class="">
    <b>Authors' guidelines</b><br class="">
    ----------------------------------------------------------<br
      class="">
    Link to the paper submission page:<br class="">
    <a moz-do-not-send="true"
      href="http://www.mifav.uniroma2.it/idea2010/login.php" class="">http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login</a>
    <br>
    (Please upload all submissions using the Submission page.
    When submitting the paper, please, choose the section: <br>
    "FS: Beyond Computers: Wearables, Humans, And Things - WHAT!"")<br
      class="">
     <br class="">
    More information on the submission procedure and on
    the characteristics<br class="">
    of the paper format can be found on the website of the
    IxD&A Journal<br class="">
    where information on the copyright policy and responsibility
    of authors,<br class="">
    publication ethics and malpractice are published.<br class="">
    <br class="">
    For scientific advice and queries, please contact any of the
    guest-editors below and mark the subject as: <br>
    <i>IxD&A FS: Beyond Computers: Wearables, Humans, And Things -
      WHAT!"</i><br class="">
     <br class="">
    • what17 [at] hciv [dot] de<br>
    <br>
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        </small></b></small><small><b><small><small><b><small><br>
              </small></b></small> </small>Forthcoming issues:</b></small><small><br>
      <a moz-do-not-send="true" class="moz-txt-link-freetext"
href="http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102">http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102</a><br>
    </small><small><small><small><small><small><small><big><big><big><big><big><small><small><br>
                               <br>
                              • Spring 2019</small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><br>
                            </small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small>'Intermediate-level
                                                    knowledge in
                                                    Child-Computer
                                                    Interaction'<br>
                                                    Guest editors: Olof
                                                    Torgersson, Eva
                                                    Eriksson, Wolmet
                                                    Barendregt, Tilde
                                                    Bekker</small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small><br>
    <small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small>with
                                                    a focus section on:<br>
                                                    'Games for Urban
                                                    Sustainability'<br>
                                                    Guest Editors:
                                                    Andrea Vesco,
                                                    Salvatore Di Dio,
                                                    Bernat Gaston<br>
                                                  </small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small> <br>
    <small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small>•
                                                    Summer 2019<br>
                                                    'Indigenous
                                                    Knowledge and
                                                    Practices
                                                    contributing to new
                                                    approaches in
                                                    learning/educational
                                                    technologies'<br>
                                                    Guest Editors:
                                                    Kasper Rodil, Heike
Winschiers-Theophilus, Tutaleni I. Asino, Tariq Zaman</small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small><br>
                                                  </small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small><br>
                                                            </small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small><br>
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                            </small></small></big></big></big></big></big></small></small></small></small></small></small>
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