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<i>Apologize for unintended cross-mailing</i><br>
=========================================================<br
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Focus section on<br class="">
<b>Beyond Computers: Wearables, Humans, And Things - WHAT!</b> <br>
<br class="">
to be published at the<br class="">
<i><b>Interaction Design and Architecture(s) Journal (IxD&A)</b></i><br
class="">
(ISSN 1826-9745, eISSN 2283-2998)<br>
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with no charge to the authors (submission & paper processing)<br>
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href="http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs">http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs</a><br
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=========================================================<br
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<b>Guest Editors:</b><br class="">
---------------------------------------------------------
--<br
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<i>• Gerrit van der Veer, Vrije Universiteit Amsterdam, The
Netherlands<br>
• Achim Ebert, University of Kaiserslautern, Germany<br>
• Nahum Gershon, The MITRE Corporation, USA<br>
• Peter Dannenmann, RheinMain University of Applied Sciences,
Germany</i><br class="">
===========================================<br class="">
<b>Important dates:</b><br class="">
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• Deadline: <b>November 30, 2018</b><br>
• Notification to the authors: January 10, 2019<br>
• Camera ready paper: January 30, 2019<br>
• Publication of the special issue: mid February, 2019<br>
<br class="">
===========================================<br class="">
<b>Overview</b><br class="">
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Classical research and applications in the field of
Human-Computer-Interaction focus on the relationships between humans
and computers as separated objects. However, in recent times,
sensors, chips, or computing devices in general changed their
physical location and became much more embedded and immersive. They
became wearables and they even moved onto the skin (skinnables)
and into the human body (implantables). In this focus section we
would like to elaborate how this revolution may affect the way we
look at the relationships among humans and between humans, human
elements and computing devices. Moreover, we want to discuss new
ideas what should be done to improve these interactions and
“entanglements” and what can be done to understand them better.<br>
This focus section is intended to provide a platform for sharing and
creating new ideas about the relationships among humans,
technology embedded in the environment (networked or not),
and humans whose physical, physiological or/and mental
capabilities are extended and/or modified by technology. Given
these extended realities, the interface as we have known it and even
the practical meaning of the word “interaction” have changed. This
focus section wants to provide a stage to propose new methods for
interaction, engagement, and relationships between technology,
humans, “modified” humans and the new reality.<br>
We encourage researchers and practitioners to share their ideas and
experience for these new realities of interaction, engagement,
and interface mechanisms with the community. Researchers and
practitioners from the areas of the Internet of things
(IoT), wearables, implantables, skinnables, and embedded computing
are in particular encouraged to submit papers describing their work
in these mentioned areas.<br>
<br>
-----------------------------------------------------------<br>
<b>Topics of Interest</b><br class="">
-----------------------------------------------------------<br>
<br>
Topics we want to cover in this focus section include but are not
limited to the following topics:<br>
• Commercial wearables, skinnables and implantables vs. medical
grade devices. Which added value do these devices give?<br>
• Possibilities of relationships among WHAT - e.g., interaction and
symbiosis. Can we see a taxonomy of relationships with and within
WHAT?<br>
• Holistic views: When does a group of WHAT become a team, group of
organisms, or agents?<br>
• What makes a device smart? Which domains are covered or affected
by a device’s smartness?<br>
• When does a wearable, an implantable, or a thing become part of
the human?<br>
• What is the role of system thinking and practice in dealing with
arrays of WHAT or managing them?<br>
• WHAT and the integration of senses (e.g., touch and smell). How
can WHAT enhance human sensing?<br>
• WHAT vs. WHERE: Physical dimensions of WHAT.<br>
<br class="">
===========================================<br class="">
<i><b>Submission guidelines and procedure</b></i><br class="">
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All submissions (abstracts and later final manuscripts) must be
original and may not be under review by another publication.<br
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The manuscripts should be submitted either in .doc or in
.rtf format.<br class="">
All papers will be blindly peer-reviewed by at least two reviewers.<br
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Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.). <br
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The paper should be written according to the IxD&A
authors' guidelines<br class="">
-><a moz-do-not-send="true"
href="http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php"
class="">http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7</a>
<br class="">
<br class="">
==========================================================<br
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<b>Authors' guidelines</b><br class="">
----------------------------------------------------------<br
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Link to the paper submission page:<br class="">
<a moz-do-not-send="true"
href="http://www.mifav.uniroma2.it/idea2010/login.php" class="">http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login</a>
<br>
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose the section: <br>
"FS: Beyond Computers: Wearables, Humans, And Things - WHAT!"")<br
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<br class="">
More information on the submission procedure and on
the characteristics<br class="">
of the paper format can be found on the website of the
IxD&A Journal<br class="">
where information on the copyright policy and responsibility
of authors,<br class="">
publication ethics and malpractice are published.<br class="">
<br class="">
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as: <br>
<i>IxD&A FS: Beyond Computers: Wearables, Humans, And Things -
WHAT!"</i><br class="">
<br class="">
• what17 [at] hciv [dot] de<br>
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</small></b></small> </small>Forthcoming issues:</b></small><small><br>
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<br>
• Spring 2019</small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><br>
</small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small>'Intermediate-level
knowledge in
Child-Computer
Interaction'<br>
Guest editors: Olof
Torgersson, Eva
Eriksson, Wolmet
Barendregt, Tilde
Bekker</small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small><br>
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a focus section on:<br>
'Games for Urban
Sustainability'<br>
Guest Editors:
Andrea Vesco,
Salvatore Di Dio,
Bernat Gaston<br>
</small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small> <br>
<small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small>•
Summer 2019<br>
'Indigenous
Knowledge and
Practices
contributing to new
approaches in
learning/educational
technologies'<br>
Guest Editors:
Kasper Rodil, Heike
Winschiers-Theophilus, Tutaleni I. Asino, Tariq Zaman</small></small></big></big></big></big></big></small></small></small></small></small></small></big></big></big></big></big></small></small></small></small></small></small><small><small><small><small><small><small><big><big><big><big><big><small><small><small><small><small><small><big><big><big><big><big><small><small><br>
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