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<div style="text-align:left;margin-top:12pt;margin-bottom:12pt;"><b>IEEE AIVR 2020 Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH)</b></div>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;"><b>Location and date</b></div>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;">The workshop IEEE-MARCH will take place during the Third IEEE International Conference on Artificial Intelligence and Virtual Reality (IEEE AIVR) that will be held on December 14-18, 2020. The
conference is hosted by Utrecht University, The Netherlands. However, due to the COVID-19 situation, the conference and the workshop will be held fully online. </div>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;">IEEE-MARCH is a half-day workshop. For more information, please visit the workshop’s website: <a href="https://sites.google.com/view/ieee-aivr2020-march"><font color="#1155CC"><u>https://sites.google.com/view/ieee-aivr2020-march</u></font></a></div>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;"><b>Description</b></div>
<div style="text-align:left;margin-top:12pt;margin-bottom:12pt;">Digital humans are key aspects of the rapidly evolving areas of virtual reality, augmented reality, virtual production, and gaming. They are becoming more and more commonly used for entertainment,
education, health, security, and many other purposes. Modeling and animating digital humans are still challenging tasks that may lead to uncanny results if not properly achieved. Creating crowds and groups of digital humans adds another layer of complexity. </div>
<div style="text-align:left;margin-top:12pt;margin-bottom:12pt;">The objective of this Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH) is to present the state of the art and new research perspectives on three key challenges: modeling
digital humans, animating them, and creating groups/crowds of autonomous characters. The workshop aims to establish a new platform for the development of virtual-human technology at the intersection of Artificial intelligence (AI) and Virtual reality (VR).
We expect that the workshop will provide an opportunity for researchers to develop new techniques, and will lead to new collaboration among the participants.</div>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;"><b>Scope</b></div>
<div style="text-align:left;margin-bottom:12pt;">This workshop invites researchers to submit original, high-quality research papers related to modeling and animation of humans and/or crowds. Relevant topics include, but are not limited to:</div>
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<li style="margin-top:11pt;">Modeling and animation of humanoid characters</li><li>Expressive character animation (e.g. face, gaze, gestures, ...)</li><li>ML and deep learning algorithms for character animation</li><li>Avatars in VR/AR</li><li>Social interaction and groups of virtual humans</li><li>Navigation for autonomous characters</li><li style="margin-bottom:11pt;">Crowd simulation</li></ul>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;"><b>Important Dates</b></div>
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<li style="margin-top:11pt;">Submission deadline: <b>September 24, 2020</b></li><li>Notifications: October 16, 2020</li><li>Camera-ready deadline: October 30, 2020</li><li style="margin-bottom:11pt;">Workshop: December 14-18, 2020 (concrete date TBD)</li></ul>
<div style="text-align:left;margin-top:11pt;margin-bottom:11pt;"><b>Organizers:</b></div>
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<li style="margin-top:11pt;">Zerrin Yumak (Utrecht University, Netherlands)</li><li>Wouter van Toll (INRIA, France)</li><li>Anne-Hélène Olivier (Univ. Rennes and INRIA, France)</li><li style="margin-bottom:11pt;">Julien Pettré (INRIA, France) </li></ul>
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