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      <div style="color: rgb(0, 0, 0); font-family: arial, helvetica,
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        400; letter-spacing: normal; text-indent: 0px; text-transform:
        none; word-spacing: 0px; white-space: normal;">ACM MIG 2023,
        RENNES, FRANCE, NOV. 15-17 2023 - 3RD CALL FOR PAPERS</div>
      <div style="color: rgb(0, 0, 0); font-family: arial, helvetica,
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      <p class="MsoNormal" style="margin: 0px; font-size: 11pt;
        font-family: calibri, sans-serif;"><u><span style="color:
            black;"></span></u></p>
      <p class="MsoNormal" style="margin: 0px; font-size: 11pt;
        font-family: calibri, sans-serif;"><u><span style="color:
            black;"><br>
          </span></u></p>
      <p class="MsoNormal" style="margin: 0px; font-size: 11pt;
        font-family: calibri, sans-serif;"><u><span style="color:
            black;">IMPORTANT NOTE: Extended long and short paper
            submission deadline (14th July), no abstract submission
            required*; Poster track submission details</span></u><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">*New papers may be submitted
          even if no abstract was previously submitted</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">3RD CALL FOR PAPERS</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
          <br>
        </span><span style="color: black;">The 16th annual ACM/SIGGRAPH
          conference on Motion, Interaction and Games (MIG 2023,
          formerly Motion in Games), an  ACM SIGGRAPH Specialized
          Conferences, held in cooperation with Eurographics, will take
          place in Rennes, France, 15th - 17th<span> </span><span
            class="Object" role="link"
            id="OBJ_PREFIX_DWT425_com_zimbra_date" style="color:
            rgb(105, 107, 84); text-decoration: none; cursor: pointer;"><span
              class="Object" role="link"
              id="OBJ_PREFIX_DWT429_com_zimbra_date" style="color:
              rgb(105, 107, 84); text-decoration: none; cursor:
              pointer;">Nov 2023</span></span>. See the MIG website: <span
            class="Object" role="link"
            id="OBJ_PREFIX_DWT426_com_zimbra_url" style="color: rgb(105,
            107, 84); text-decoration: none; cursor: pointer;"><span
              class="Object" role="link"
              id="OBJ_PREFIX_DWT430_com_zimbra_url" style="color:
              rgb(105, 107, 84); text-decoration: none; cursor:
              pointer;"><a href="https://project.inria.fr/mig2023/"
                rel="nofollow noopener noreferrer nofollow noopener
                noreferrer" target="_blank" style="color: rgb(105, 107,
                84); text-decoration: none; cursor: pointer;"
                class="moz-txt-link-freetext">https://project.inria.fr/mig2023/</a></span></span>.</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">The goal of the Motion,
          Interaction, and Games conference is to be a platform for
          bringing together researchers from interactive systems and
          animation, and have them present their most recent results,
          initiate collaborations, and contribute to the advancement of
          the research area. The conference will consist of regular
          paper sessions for long and short papers, and talks by a
          selection of internationally renowned speakers from Academia
          as well as from the Industry.</span><span style="font-size:
          12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">The conference organizers
          invite researchers to consider submitting their highest
          quality research for publication in MIG 2023.</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">SUBMISSION GUIDELINES</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
          <br>
        </span><span style="color: black;">We invite submissions of
          original, high-quality papers in any of the topics of interest
          (see below) or related topics. Each submission should be 7-9
          pages in length for a long paper, or 4-6 pages for a short
          paper. References are excluded from the page limit. We
          encourage authors with content that can be fit into 6 pages to
          submit as a short paper and only to submit a long paper if the
          content requires it.</span><span style="font-size: 12pt;
          color: black;"><br>
          <br>
        </span><span style="color: black;">All submissions will be
          double-blind peer-reviewed by our international program
          committee for technical quality, novelty, significance, and
          clarity. Double-blind means that paper submissions must be
          anonymous and include the unique paper ID that will be
          assigned upon creating a submission using the online system.</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Papers should not have
          previously appeared in, or be currently submitted to, any
          other conference or journal. For each accepted contribution,
          at least one of the authors must register for the conference.</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">All submissions will be
          considered for the Best Paper, Best Student Paper, and Best
          Presentation awards, which will be conferred during the
          conference. Authors of selected best papers will be referred
          (under validation) to submit extended and significantly
          revised versions for a Special Issue of Computers &
          Graphics journal.</span><span style="font-size: 12pt; color:
          black;"><br>
          <br>
        </span><span style="color: black;">We also invite submissions of
          poster papers in any of the topics of interest and related
          areas. Each submission should be 1-2 pages in length. Two
          types of work can be submitted directly for poster
          presentation: (i) Work that has been published elsewhere but
          is of particular relevance to the MIG community can be
          submitted as a poster. This work and the venue in which it is
          published should be identified in the abstract; (ii) Work that
          is of interest to the MIG community but is not yet mature
          enough to appear as a paper.</span><span style="font-size:
          12pt; color: black;"></span></p>
    </div>
    <div style="color: rgb(0, 0, 0); font-style: normal;
      font-variant-ligatures: normal; font-variant-caps: normal;
      font-weight: 400; letter-spacing: normal; orphans: 2; text-align:
      start; text-indent: 0px; text-transform: none; widows: 2;
      word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space:
      normal; text-decoration-thickness: initial; text-decoration-style:
      initial; text-decoration-color: initial; font-family: "segoe
      ui", "lucida sans", sans-serif; font-size: 14.16px;
      background-color: rgb(253, 253, 252);">
      <p class="MsoNormal" style="margin: 0px; font-size: 11pt;
        font-family: calibri, sans-serif;"><span style="color: black;">Posters
          will not appear in the official MIG proceedings or in the ACM
          Digital library but will appear in an online database for
          distribution at author’s discretion. You can use any paper
          format, though the MIG paper format is recommended. In
          addition, you are welcome to submit supplementary material
          such as videos.</span><span style="font-size: 12pt; color:
          black;"><br>
          <br>
        </span><span style="color: black;">All papers should be
          formatted using the SIGGRAPH formatting guidelines (sigconf).
          Latex template can be found here: <span class="Object"
            role="link" id="OBJ_PREFIX_DWT427_com_zimbra_url"
            style="color: rgb(105, 107, 84); text-decoration: none;
            cursor: pointer;"><span class="Object" role="link"
              id="OBJ_PREFIX_DWT431_com_zimbra_url" style="color:
              rgb(105, 107, 84); text-decoration: none; cursor:
              pointer;"><a
                href="https://www.acm.org/publications/proceedings-template"
                rel="nofollow noopener noreferrer nofollow noopener
                noreferrer" target="_blank" style="color: rgb(105, 107,
                84); text-decoration: none; cursor: pointer;"
                class="moz-txt-link-freetext">https://www.acm.org/publications/proceedings-template</a></span></span></span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">All papers and posters should
          be submitted electronically to their respective tracks on
          EasyChair: <span class="Object" role="link"
            id="OBJ_PREFIX_DWT428_com_zimbra_url" style="color: rgb(105,
            107, 84); text-decoration: none; cursor: pointer;"><span
              class="Object" role="link"
              id="OBJ_PREFIX_DWT432_com_zimbra_url" style="color:
              rgb(105, 107, 84); text-decoration: none; cursor:
              pointer;"><a
                href="https://easychair.org/conferences/?conf=mig2023"
                rel="nofollow noopener noreferrer nofollow noopener
                noreferrer" target="_blank" style="color: rgb(105, 107,
                84); text-decoration: none; cursor: pointer;"
                class="moz-txt-link-freetext">https://easychair.org/conferences/?conf=mig2023</a></span></span></span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
          <br>
        </span><span style="color: black;">Important dates</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">Papers</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Abstract Submission: <b>No
            abstract submission required*</b></span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Long and Short Paper
          Submission Deadline:<span> </span> <s>7th July 2023</s>  </span><b><span
            style="color: red;">14th July 2023 (extended)</span></b><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Long and Short Paper
          Acceptance Notification: <s>1st September 2023</s> 5th
          September 2023</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">Long and Short Paper Camera
          Ready Deadline: 22nd September 2023</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><b><span style="color: black;">*</span></b><span
          style="color: black;">New papers may be submitted even if no
          abstract was previously submitted. We already received a
          significant number of abstracts to facilitate the reviewing
          process, so no further abstract submissions are required.
          Thanks to those authors who submitted abstracts.</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
          <br>
        </span><span style="color: black;">Posters</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">Poster Submission Deadline:
          12th September 2023</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">Poster Notification: 22nd
          September 2023</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">Final Version of Accepted
          Posters: 29th September 2023</span><span style="font-size:
          12pt; color: black;"><br>
          <br>
          <br>
        </span><span style="color: black;">Note: all submission
          deadlines are 23:59 AoE timezone (Anywhere on Earth).</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">TOPICS OF INTEREST</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">Relevant topics include (but
          are not limited to):</span><span style="font-size: 12pt;
          color: black;"><br>
        </span><span style="color: black;">           <span> </span>Animation
          Systems</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Animal
          locomotion</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Autonomous
          actors</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Behavioral
          animation, crowds & artificial life</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Clothes,
          skin and hair</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Deformable
          models</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Expressive
          animation</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Facial
          animation</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Facial
          feature analysis</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Game
          interaction and player experience</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Game
          technology</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Gesture
          recognition</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Group
          and crowd behaviour</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Human
          motion analysis</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Image-based
          animation</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Interaction
          in virtual and augmented reality</span><span style="font-size:
          12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Interactive
          animation systems</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Interactive
          storytelling in games</span><span style="font-size: 12pt;
          color: black;"><br>
        </span><span style="color: black;">           <span> </span>Machine
          learning techniques for animation</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Motion
          capture & retargeting</span><span style="font-size: 12pt;
          color: black;"><br>
        </span><span style="color: black;">           <span> </span>Motion
          control</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Motion
          in performing arts</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Motion
          in sports</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Motion
          rehabilitation systems</span><span style="font-size: 12pt;
          color: black;"><br>
        </span><span style="color: black;">           <span> </span>Multimodal
          interaction: haptics, sound, etc</span><span style="font-size:
          12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Navigation
          & path planning</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;">           <span> </span>Physics-based
          animation</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Real-time
          fluids</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Robotics         
           </span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>User-adaptive
          interaction and personalization</span><span style="font-size:
          12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>Virtual
          humans</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">           <span> </span>XR
          (AR, VR, MR) environments</span><span style="font-size: 12pt;
          color: black;"><br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">CONFERENCE ORGANIZATION</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Conference Chairs</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Julien Pettre, INRIA, France</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Barbara Solenthaler, ETH
          Zurich, Switzerland</span><span style="font-size: 12pt; color:
          black;"><br>
        </span><span style="color: black;"> </span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Program Chairs</span><span
          style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Rachel McDonnell, TCD,
          Ireland</span><span style="font-size: 12pt; color: black;"><br>
        </span><span style="color: black;">Christopher Peters, KTH,
          Sweden</span><span style="font-size: 12pt; color: black;"><br>
          <br>
          <br>
        </span><span style="color: black;">CONTACT</span><span
          style="font-size: 12pt; color: black;"><br>
          <br>
        </span><span style="color: black;">All questions about
          submissions should be emailed to Rachel McDonnell (ramcdonn
          (at) tcd.ie) and Christopher Peters (chpeters (at) kth.se).</span></p>
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