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<div style="color: rgb(0, 0, 0); font-family: arial, helvetica,
sans-serif; font-size: 16px; font-style: normal; font-weight:
400; letter-spacing: normal; text-indent: 0px; text-transform:
none; word-spacing: 0px; white-space: normal;">ACM MIG 2023,
RENNES, FRANCE, NOV. 15-17 2023 - 3RD CALL FOR PAPERS</div>
<div style="color: rgb(0, 0, 0); font-family: arial, helvetica,
sans-serif; font-size: 16px; font-style: normal; font-weight:
400; letter-spacing: normal; text-indent: 0px; text-transform:
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<p class="MsoNormal" style="margin: 0px; font-size: 11pt;
font-family: calibri, sans-serif;"><u><span style="color:
black;"></span></u></p>
<p class="MsoNormal" style="margin: 0px; font-size: 11pt;
font-family: calibri, sans-serif;"><u><span style="color:
black;"><br>
</span></u></p>
<p class="MsoNormal" style="margin: 0px; font-size: 11pt;
font-family: calibri, sans-serif;"><u><span style="color:
black;">IMPORTANT NOTE: Extended long and short paper
submission deadline (14th July), no abstract submission
required*; Poster track submission details</span></u><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">*New papers may be submitted
even if no abstract was previously submitted</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">3RD CALL FOR PAPERS</span><span
style="font-size: 12pt; color: black;"><br>
<br>
<br>
</span><span style="color: black;">The 16th annual ACM/SIGGRAPH
conference on Motion, Interaction and Games (MIG 2023,
formerly Motion in Games), an ACM SIGGRAPH Specialized
Conferences, held in cooperation with Eurographics, will take
place in Rennes, France, 15th - 17th<span> </span><span
class="Object" role="link"
id="OBJ_PREFIX_DWT425_com_zimbra_date" style="color:
rgb(105, 107, 84); text-decoration: none; cursor: pointer;"><span
class="Object" role="link"
id="OBJ_PREFIX_DWT429_com_zimbra_date" style="color:
rgb(105, 107, 84); text-decoration: none; cursor:
pointer;">Nov 2023</span></span>. See the MIG website: <span
class="Object" role="link"
id="OBJ_PREFIX_DWT426_com_zimbra_url" style="color: rgb(105,
107, 84); text-decoration: none; cursor: pointer;"><span
class="Object" role="link"
id="OBJ_PREFIX_DWT430_com_zimbra_url" style="color:
rgb(105, 107, 84); text-decoration: none; cursor:
pointer;"><a href="https://project.inria.fr/mig2023/"
rel="nofollow noopener noreferrer nofollow noopener
noreferrer" target="_blank" style="color: rgb(105, 107,
84); text-decoration: none; cursor: pointer;"
class="moz-txt-link-freetext">https://project.inria.fr/mig2023/</a></span></span>.</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">The goal of the Motion,
Interaction, and Games conference is to be a platform for
bringing together researchers from interactive systems and
animation, and have them present their most recent results,
initiate collaborations, and contribute to the advancement of
the research area. The conference will consist of regular
paper sessions for long and short papers, and talks by a
selection of internationally renowned speakers from Academia
as well as from the Industry.</span><span style="font-size:
12pt; color: black;"><br>
<br>
</span><span style="color: black;">The conference organizers
invite researchers to consider submitting their highest
quality research for publication in MIG 2023.</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">SUBMISSION GUIDELINES</span><span
style="font-size: 12pt; color: black;"><br>
<br>
<br>
</span><span style="color: black;">We invite submissions of
original, high-quality papers in any of the topics of interest
(see below) or related topics. Each submission should be 7-9
pages in length for a long paper, or 4-6 pages for a short
paper. References are excluded from the page limit. We
encourage authors with content that can be fit into 6 pages to
submit as a short paper and only to submit a long paper if the
content requires it.</span><span style="font-size: 12pt;
color: black;"><br>
<br>
</span><span style="color: black;">All submissions will be
double-blind peer-reviewed by our international program
committee for technical quality, novelty, significance, and
clarity. Double-blind means that paper submissions must be
anonymous and include the unique paper ID that will be
assigned upon creating a submission using the online system.</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Papers should not have
previously appeared in, or be currently submitted to, any
other conference or journal. For each accepted contribution,
at least one of the authors must register for the conference.</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">All submissions will be
considered for the Best Paper, Best Student Paper, and Best
Presentation awards, which will be conferred during the
conference. Authors of selected best papers will be referred
(under validation) to submit extended and significantly
revised versions for a Special Issue of Computers &
Graphics journal.</span><span style="font-size: 12pt; color:
black;"><br>
<br>
</span><span style="color: black;">We also invite submissions of
poster papers in any of the topics of interest and related
areas. Each submission should be 1-2 pages in length. Two
types of work can be submitted directly for poster
presentation: (i) Work that has been published elsewhere but
is of particular relevance to the MIG community can be
submitted as a poster. This work and the venue in which it is
published should be identified in the abstract; (ii) Work that
is of interest to the MIG community but is not yet mature
enough to appear as a paper.</span><span style="font-size:
12pt; color: black;"></span></p>
</div>
<div style="color: rgb(0, 0, 0); font-style: normal;
font-variant-ligatures: normal; font-variant-caps: normal;
font-weight: 400; letter-spacing: normal; orphans: 2; text-align:
start; text-indent: 0px; text-transform: none; widows: 2;
word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space:
normal; text-decoration-thickness: initial; text-decoration-style:
initial; text-decoration-color: initial; font-family: "segoe
ui", "lucida sans", sans-serif; font-size: 14.16px;
background-color: rgb(253, 253, 252);">
<p class="MsoNormal" style="margin: 0px; font-size: 11pt;
font-family: calibri, sans-serif;"><span style="color: black;">Posters
will not appear in the official MIG proceedings or in the ACM
Digital library but will appear in an online database for
distribution at author’s discretion. You can use any paper
format, though the MIG paper format is recommended. In
addition, you are welcome to submit supplementary material
such as videos.</span><span style="font-size: 12pt; color:
black;"><br>
<br>
</span><span style="color: black;">All papers should be
formatted using the SIGGRAPH formatting guidelines (sigconf).
Latex template can be found here: <span class="Object"
role="link" id="OBJ_PREFIX_DWT427_com_zimbra_url"
style="color: rgb(105, 107, 84); text-decoration: none;
cursor: pointer;"><span class="Object" role="link"
id="OBJ_PREFIX_DWT431_com_zimbra_url" style="color:
rgb(105, 107, 84); text-decoration: none; cursor:
pointer;"><a
href="https://www.acm.org/publications/proceedings-template"
rel="nofollow noopener noreferrer nofollow noopener
noreferrer" target="_blank" style="color: rgb(105, 107,
84); text-decoration: none; cursor: pointer;"
class="moz-txt-link-freetext">https://www.acm.org/publications/proceedings-template</a></span></span></span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">All papers and posters should
be submitted electronically to their respective tracks on
EasyChair: <span class="Object" role="link"
id="OBJ_PREFIX_DWT428_com_zimbra_url" style="color: rgb(105,
107, 84); text-decoration: none; cursor: pointer;"><span
class="Object" role="link"
id="OBJ_PREFIX_DWT432_com_zimbra_url" style="color:
rgb(105, 107, 84); text-decoration: none; cursor:
pointer;"><a
href="https://easychair.org/conferences/?conf=mig2023"
rel="nofollow noopener noreferrer nofollow noopener
noreferrer" target="_blank" style="color: rgb(105, 107,
84); text-decoration: none; cursor: pointer;"
class="moz-txt-link-freetext">https://easychair.org/conferences/?conf=mig2023</a></span></span></span><span
style="font-size: 12pt; color: black;"><br>
<br>
<br>
</span><span style="color: black;">Important dates</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">Papers</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Abstract Submission: <b>No
abstract submission required*</b></span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Long and Short Paper
Submission Deadline:<span> </span> <s>7th July 2023</s> </span><b><span
style="color: red;">14th July 2023 (extended)</span></b><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Long and Short Paper
Acceptance Notification: <s>1st September 2023</s> 5th
September 2023</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;">Long and Short Paper Camera
Ready Deadline: 22nd September 2023</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><b><span style="color: black;">*</span></b><span
style="color: black;">New papers may be submitted even if no
abstract was previously submitted. We already received a
significant number of abstracts to facilitate the reviewing
process, so no further abstract submissions are required.
Thanks to those authors who submitted abstracts.</span><span
style="font-size: 12pt; color: black;"><br>
<br>
<br>
</span><span style="color: black;">Posters</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">Poster Submission Deadline:
12th September 2023</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;">Poster Notification: 22nd
September 2023</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;">Final Version of Accepted
Posters: 29th September 2023</span><span style="font-size:
12pt; color: black;"><br>
<br>
<br>
</span><span style="color: black;">Note: all submission
deadlines are 23:59 AoE timezone (Anywhere on Earth).</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">TOPICS OF INTEREST</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">Relevant topics include (but
are not limited to):</span><span style="font-size: 12pt;
color: black;"><br>
</span><span style="color: black;"> <span> </span>Animation
Systems</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Animal
locomotion</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Autonomous
actors</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Behavioral
animation, crowds & artificial life</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Clothes,
skin and hair</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Deformable
models</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Expressive
animation</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Facial
animation</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Facial
feature analysis</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Game
interaction and player experience</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Game
technology</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Gesture
recognition</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Group
and crowd behaviour</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Human
motion analysis</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Image-based
animation</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Interaction
in virtual and augmented reality</span><span style="font-size:
12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Interactive
animation systems</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Interactive
storytelling in games</span><span style="font-size: 12pt;
color: black;"><br>
</span><span style="color: black;"> <span> </span>Machine
learning techniques for animation</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Motion
capture & retargeting</span><span style="font-size: 12pt;
color: black;"><br>
</span><span style="color: black;"> <span> </span>Motion
control</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Motion
in performing arts</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Motion
in sports</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Motion
rehabilitation systems</span><span style="font-size: 12pt;
color: black;"><br>
</span><span style="color: black;"> <span> </span>Multimodal
interaction: haptics, sound, etc</span><span style="font-size:
12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Navigation
& path planning</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> <span> </span>Physics-based
animation</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Real-time
fluids</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Robotics
</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>User-adaptive
interaction and personalization</span><span style="font-size:
12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>Virtual
humans</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> <span> </span>XR
(AR, VR, MR) environments</span><span style="font-size: 12pt;
color: black;"><br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">CONFERENCE ORGANIZATION</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Conference Chairs</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Julien Pettre, INRIA, France</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Barbara Solenthaler, ETH
Zurich, Switzerland</span><span style="font-size: 12pt; color:
black;"><br>
</span><span style="color: black;"> </span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Program Chairs</span><span
style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Rachel McDonnell, TCD,
Ireland</span><span style="font-size: 12pt; color: black;"><br>
</span><span style="color: black;">Christopher Peters, KTH,
Sweden</span><span style="font-size: 12pt; color: black;"><br>
<br>
<br>
</span><span style="color: black;">CONTACT</span><span
style="font-size: 12pt; color: black;"><br>
<br>
</span><span style="color: black;">All questions about
submissions should be emailed to Rachel McDonnell (ramcdonn
(at) tcd.ie) and Christopher Peters (chpeters (at) kth.se).</span></p>
</div>
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