[iva] CFP: Workshop on the History of Expressive Systems (HEX)

James Ryan joryan at ucsc.edu
Tue Aug 8 03:31:02 CEST 2017


First Workshop on the History of Expressive Systems*November 14, 2017, at
the International Conference on Interactive Digital Storytelling (ICIDS)
<http://icids2017.m-iti.org/> in Funchal, Madeira, Portugal.*
Call for Papers

We invite researchers interested in the history of expressive systems to
participate in the first Workshop on the History of Expressive Systems
(HEX1), to be held at ICIDS 2017 in beautiful Funchal, Madeira, on November
14, 2017. The purpose of this workshop is to improve the historical
understanding of our field, both to ensure an accurate historical record
for its own sake, but also to bring the history 'into the present' by
understanding lines of research and their implications for current work in
this rapidly expanding area.

By 'expressive systems', we broadly mean computer systems (or predigital
procedural methods) that were developed with expressive or creative aims;
this is meant to be a superset of the areas called creative AI, expressive
AI, videogame AI, computational creativity, interactive storytelling,
computational narrative, procedural music, computer poetry, generative art,
and more.
Important Dates

   - September 15, 2017: All submissions due.
   - September 29, 2017: Submission notifications sent.
   - November 1, 2017: Camera-ready copies due.
   - November 14, 2017: Workshop held.

Submission Types

HEX1 will be accepting submissions of the following kinds:

   - *Abstracts*: Papers up to two pages in length, with unlimited
   additional space for references and appendices (e.g., supporting visual
   materials). Accepted abstracts will be invited for oral presentation at the
   workshop.
   - *Papers*: Papers of any length. Accepted papers will be invited for
   oral presentation at the workshop. Additionally, accepted papers will be
   invited for publication in the workshop proceedings, which will be made
   freely available online.

Scope

For this first iteration of the workshop held at ICIDS, we prefer a focus
on systems within the usual scope of ICIDS, i.e. historical computational
narrative systems, videogame narrative, story generation, expressive
natural language generation, text bots, e-literature, story understanding,
computational narratology, etc. Additionally, histories of the field itself
(or specific eras, approaches, etc.) would be a great fit for HEX. Here are
some examples of potential contributions:

   - Portraits of forgotten or relatively unknown expressive systems.
   - Histories of specific research labs, such as the Yale AI Project led
   by Roger Schank in the 1970s.
   - Overviews of the careers of unheralded researchers or practitioners,
   especially those from groups not well represented in the standard histories
   of the field.
   - Reimplementations of early expressive systems, such as Montfort's
   reimplementation <http://nickm.com/memslam/love_letters.html> of
   Strachey's 1952 love-letter generator.
   - Rational reconstructions and rethinkings of historical expressive
   systems, such as Skald
<http://ieeexplore.ieee.org/document/6672047/> or Wide
   Ruled <http://www.skorupski.org/wiki/wide_ruled/wide_ruled_v2>.
   - Reappraisals of conventionally disregarded systems, such as
   Wardrip-Fruin's extensive overview
   <https://mitpress.mit.edu/books/expressive-processing> of Tale-Spin's
   underlying processes.
   - Reframings of known historical systems as expressive systems, or
   specifically as narrative systems — for example, mainframe war simulations
   of the 1950s.
   - Discussion of obscure computer games as early examples of interactive
   storytelling, such as Don Daglow's 1973 *Star Trek* game
   <https://en.wikipedia.org/wiki/Star_Trek_(script_game)> that extensively
   featured character dialogue.
   - Bringing history into the present: borrowing old techniques for new
   settings and architectures.
   - Bringing the present into history: applying new techniques to old
   settings and architectures.
   - Many more. Not sure if your project is a good fit? Reach out and ask
   us! <contact at expressive-systems.org>

How to Submit

Submissions may be sent via email to contact at expressive-systems.org.
Submissions should be in the Springer Lecture Notes in Computer Science
(LNCS) format
<http://www.springer.com/gb/computer-science/lncs/conference-proceedings-guidelines>
(the
same format used by ICIDS), and should be submitted as PDFs. Additional
materials may be submitted as subsequent attachments on the email including
the submission. All submissions will undergo peer review, but it is not
necessary to anonymize your paper. If you have any questions about the
submission process, or about the workshop more broadly, please feel free to
email us!
Program Committee

Organizers: James Ryan <https://www.jamesryan.world/> and Mark Nelson
<http://www.kmjn.org/>

The rest of our program committee will be announced shortly.

*HEX1 is the first meeting of the newly launched History of Expressive
Systems Workshop Series <http://www.expressive-systems.org/hex/>.*
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