[iva] CFP: Workshop on the History of Expressive Systems (HEX)
James Ryan
joryan at ucsc.edu
Tue Aug 8 03:31:02 CEST 2017
First Workshop on the History of Expressive Systems*November 14, 2017, at
the International Conference on Interactive Digital Storytelling (ICIDS)
<http://icids2017.m-iti.org/> in Funchal, Madeira, Portugal.*
Call for Papers
We invite researchers interested in the history of expressive systems to
participate in the first Workshop on the History of Expressive Systems
(HEX1), to be held at ICIDS 2017 in beautiful Funchal, Madeira, on November
14, 2017. The purpose of this workshop is to improve the historical
understanding of our field, both to ensure an accurate historical record
for its own sake, but also to bring the history 'into the present' by
understanding lines of research and their implications for current work in
this rapidly expanding area.
By 'expressive systems', we broadly mean computer systems (or predigital
procedural methods) that were developed with expressive or creative aims;
this is meant to be a superset of the areas called creative AI, expressive
AI, videogame AI, computational creativity, interactive storytelling,
computational narrative, procedural music, computer poetry, generative art,
and more.
Important Dates
- September 15, 2017: All submissions due.
- September 29, 2017: Submission notifications sent.
- November 1, 2017: Camera-ready copies due.
- November 14, 2017: Workshop held.
Submission Types
HEX1 will be accepting submissions of the following kinds:
- *Abstracts*: Papers up to two pages in length, with unlimited
additional space for references and appendices (e.g., supporting visual
materials). Accepted abstracts will be invited for oral presentation at the
workshop.
- *Papers*: Papers of any length. Accepted papers will be invited for
oral presentation at the workshop. Additionally, accepted papers will be
invited for publication in the workshop proceedings, which will be made
freely available online.
Scope
For this first iteration of the workshop held at ICIDS, we prefer a focus
on systems within the usual scope of ICIDS, i.e. historical computational
narrative systems, videogame narrative, story generation, expressive
natural language generation, text bots, e-literature, story understanding,
computational narratology, etc. Additionally, histories of the field itself
(or specific eras, approaches, etc.) would be a great fit for HEX. Here are
some examples of potential contributions:
- Portraits of forgotten or relatively unknown expressive systems.
- Histories of specific research labs, such as the Yale AI Project led
by Roger Schank in the 1970s.
- Overviews of the careers of unheralded researchers or practitioners,
especially those from groups not well represented in the standard histories
of the field.
- Reimplementations of early expressive systems, such as Montfort's
reimplementation <http://nickm.com/memslam/love_letters.html> of
Strachey's 1952 love-letter generator.
- Rational reconstructions and rethinkings of historical expressive
systems, such as Skald
<http://ieeexplore.ieee.org/document/6672047/> or Wide
Ruled <http://www.skorupski.org/wiki/wide_ruled/wide_ruled_v2>.
- Reappraisals of conventionally disregarded systems, such as
Wardrip-Fruin's extensive overview
<https://mitpress.mit.edu/books/expressive-processing> of Tale-Spin's
underlying processes.
- Reframings of known historical systems as expressive systems, or
specifically as narrative systems — for example, mainframe war simulations
of the 1950s.
- Discussion of obscure computer games as early examples of interactive
storytelling, such as Don Daglow's 1973 *Star Trek* game
<https://en.wikipedia.org/wiki/Star_Trek_(script_game)> that extensively
featured character dialogue.
- Bringing history into the present: borrowing old techniques for new
settings and architectures.
- Bringing the present into history: applying new techniques to old
settings and architectures.
- Many more. Not sure if your project is a good fit? Reach out and ask
us! <contact at expressive-systems.org>
How to Submit
Submissions may be sent via email to contact at expressive-systems.org.
Submissions should be in the Springer Lecture Notes in Computer Science
(LNCS) format
<http://www.springer.com/gb/computer-science/lncs/conference-proceedings-guidelines>
(the
same format used by ICIDS), and should be submitted as PDFs. Additional
materials may be submitted as subsequent attachments on the email including
the submission. All submissions will undergo peer review, but it is not
necessary to anonymize your paper. If you have any questions about the
submission process, or about the workshop more broadly, please feel free to
email us!
Program Committee
Organizers: James Ryan <https://www.jamesryan.world/> and Mark Nelson
<http://www.kmjn.org/>
The rest of our program committee will be announced shortly.
*HEX1 is the first meeting of the newly launched History of Expressive
Systems Workshop Series <http://www.expressive-systems.org/hex/>.*
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