[iva] Call for Papers – CASA 2019 in Paris, France

Catherine PELACHAUD catherine.pelachaud at upmc.fr
Fri Nov 23 18:09:58 CET 2018


The 32th International Conference on Computer Animation and Social 
Agents (CASA 2019) will be held on July 1-3, 2019 in Paris, France. The 
conference is organized by Sorbonne University (France), in cooperation 
with ACM-SIGGRAPH, under guidance of the Computer Graphics Society (CGS).

CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest 
international conference in computer animation and social agents in the 
world. In the last ten years, CASA was held in Korea (2008), Netherlands 
(2009), France (2010), China (2011), Singapore (2012), Turkey (2013), 
United States (2014), Singapore (2015), Switzerland (2016), Korea 
(2017), China (2018).

===========================================================================================================================================
WARNING: There is a conference called ICCASA 2019 that claims to be the 
21st International Conference on Computer Animation and Social Agents in 
Bali in January 2019.
This conference is not the official CASA and is launched by an 
organization World Academy of Science, Engineering and Technology that 
is unfortunately very famous for
its predatory publishing practices.
Wikipedia: 
https://en.wikipedia.org/wiki/World_Academy_of_Science,_Engineering_and_Technology)

Please note that no paper submitted to ICCASA 2019 in Bali will be 
published in the journal Computer Animation and Virtual Worlds.
Only accepted papers submitted to CASA 2019 in Paris will be published 
in the journal.
============================================================================================================================================

PAPER SUBMISSION
================
We invite submissions of research full papers, short papers, and posters 
on a broad range of topics, including but not limited to Computer 
Animation, Embodied Agents, Social Agents, Virtual and Augmented 
Reality, and Visualization (see below for a detailed list).

For more information, please visit the CASA 2019 website:
https://casa2019.sciencesconf.org

28 accepted full papers will be recommended to publish in a special 
issue of the Computer Animation and Virtual Worlds Journal published by 
Wiley (CAVW). The short papers and posters will be published in the ACM 
digital library. All submissions will be reviewed via a double-blind 
review process.

IMPORTANT DATES (23h59 UTC/GMT)
===============================
Full papers (10 pages)
==================
      Submission Deadline:     March 1, 2019
      Notification of Acceptance: April 8, 2019
      Camera Ready:          April 22, 2019

Short papers (4~6 pages) and Posters (1 page)
======================================
      Submission Deadline:     April 15, 2019
      Notification of Acceptance: May 5, 2019
      Camera Ready:           May 15, 2019

COMMITTEE
==========
Conference Chairs
===============
Catherine Pelachaud (CNRS-Sorbonne University, France)
Michael Neff (University of California, Davis, USA)

Program co-chairs
===============
Soraia Musse (PUCRS, Bresil)
Daniel Thalmann (EPFL, Switzerland)
Zerrin Yumak (University of Utrecht, Netherlands)

SCOPE AND LIST OF TOPICS
======================
CASA invites submissions on a broad range of topics, including but not 
limited to:

Computer Animation
=================
Motion Control
Motion Capture & Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques
Behavioral Animation
Artificial Life
Deformation
Facial Animation
Image-based Animation
Multi-Scale Models
Knowledge-based Animation

Social Agents
===========
   Social Agents and Avatars
   Emotion and Personality
   Virtual Humans
   Autonomous Actors
   AI-based Animation
   Social and Conversational Agents
   Inter-Agent Communication
   Social Behavior
   Crowd Simulation
   Machine learning

Other Related Topics
=================
   Animation Compression and Transmission
   Semantics and Ontologies
   Anthropometric Virtual Human Models
   Acquisition and Reconstruction from Big Data
   Cultural Heritage Applications
   3D Physiological Humans
   3D Telepresence
   Augmented Reality and Virtual Reality
   Social Robots
   Deep Learning methods





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