[iva] CFP - IEEE CG&A special issue on "Fighting Pandemics with Computer Graphics"

Soraia Musse soraia.musse at gmail.com
Thu Feb 10 16:30:23 CET 2022


Dear all,

We would like to invite you to contribute with your lattest research to this
 IEEE CG&A special issue on "Fighting Pandemics with Computer Graphics".

https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-fighting-pandemics-with-computer-graphics-and-applications
Call for Papers: Fighting Pandemics with Computer Graphics
<https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-fighting-pandemics-with-computer-graphics-and-applications>
A not-for-profit organization, Institute of Electrical and Electronics
Engineers (IEEE) is the world’s largest technical professional organization
dedicated to advancing technology for the benefit of humanity.
www.computer.org

*Submissions deadline: 28 April 2022*
Publication: November/December 2022

This special issue of *IEEE Computer Graphics and Applications* seeks
high-quality articles on the use of data visualization, animation,
interaction, and data science regarding the processing and generation of
graphics in support of such pandemic situations. This special issue invites
submissions about any pandemic, including COVID-19, but also others such as
bird flu. The
predominant focus of the issue is on the use of computer graphics,
visualization, virtual and augmented reality, and HCI in applications or
methodologies that were or could be applied in pandemic scenarios.

Topics of interest include:

   - Visualization, graphic simulation, and human-computer interaction
   approaches
   - Graphic simulation or animation used in virus-spreading scenarios
   - Visualization for communicating modeling processes and decision-making
   dependencies
   - The development of visualization tools for prediction or tracking of
   pandemic scenarios
   - Industry and business applications in regulated environments
   - VR and AR applications to visualize the impact of our behavior on the
   spread of a virus to raise awareness and respect for restrictions imposed
   by rule-makers
   - Crowd simulation during a pandemic, such as capacity limitations and
   environment design to improve transit
   - Using graphics to communicate, work, play, and interact in a socially
   distanced world
   - Visualization of cells, pathways, and molecular structures related to
   viruses and bacteria


---------------------------------------------

Guest Editors

Soraia Raupp Musse, Pontifical Catholic University of Rio Grande do Sul,
Brazil
Nuria Pelechano, Universitat Politècnica de Catalunya, Spain

-- 

-- 
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Prof. Dr. Soraia Raupp Musse (www.inf.pucrs.br/smusse)
PUCRS – School of Technology (http://www.pucrs.br/politecnica/)

VHLAB - http://www.inf.pucrs.br/vhlab

https://www.facebook.com/vhlabpucrs
Av. Ipiranga, 6681 - Building 32 - Room 609
90619-900 - Porto Alegre - RS -
Brazilhttp://lattes.cnpq.br/2302314954133011 (in portuguese)

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