[iva] Motion in Games 2016 cfp - Papers due in July!

Michael Neff mpneff at ucdavis.edu
Tue May 24 06:46:24 CEST 2016


(Apologies if you receive multiple copies)

===========================================================

                        CALL FOR PAPERS


The 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)


           Oct. 10-12, 2016, San Francisco, USA

            https://mig2016.inria.fr/ <https://mig2015.inria.fr/>

===========================================================

The 9th ACM International Conference on Motion in Games will take place in
San Francisco on October 10-12th, 2016 and will be co-located with the
AIIDE conference (http://www.aiide.org)


Conference mission: Games have become a very important medium for
education, therapy and entertainment. Motion plays a crucial role in
computer games. Characters move around, objects are manipulated or move due
to physical constraints, entities are animated, and the camera moves
through the scene. Even the motion of the player is used as input to games.
Motion is currently studied in many different areas of research, including
graphics and animation, game technology, robotics, simulation, computer
vision, and also physics, psychology, and urban studies.
Cross-fertilization between these communities can considerably advance the
state-of- the-art in the area. The goal of the Motion in Games conference
is to bring together researchers from this variety of fields to present
their most recent results, to initiate collaborations, and to contribute to
the establishment of the research area. The conference will consist of
regular paper sessions, poster presentations, as well as presentations by a
selection of established researchers in areas related to games and
simulation. The conference program will also include  social events that
foster casual and friendly interactions among the participants and an
opportunity to interact with participants of AIIDE. MIG provides an
intimate forum for researchers and practitioners to present their research
results, inspire new ideas, and promote cross-disciplinary collaborations.


NEW this year! We are excited to have MiG and AIIDE co-located.  We will
have some exciting shared speakers between the two conferences.  There will
also be opportunities for participants to interact to help build important
linkages between these two communities.


Please stay tuned for more information and refer to
https://mig2016.inria.fr/ <https://mig2015.inria.fr/>  for regular updates!


Deadlines

===================

Paper submission: July 7th 2016

Paper notification: Sept. 4th, 2016

Poster submission: Sept. 10th, 2016

Poster notification: Oct. 1st 2016


Conference chair

=================

Michael Neff, Associate Professor, University of California, Davis

Program Chair

==============

Roland Geraerts, Associate Professor, University of Utrecht

Hubert Shum, Senior Lecturer (Associate Professor), Northumbria University

There are several options for submission which are detailed below. The
review process will be double-blind.

Long Papers

==============


We invite submissions of original, high-quality papers in any of the topics
of interest (see below).  Each submission should be 7-10 pages in length,
and will be reviewed by an international program committee for technical
quality, novelty, significance, and clarity. All of the accepted regular
papers will be archived in the EG and ACM digital libraries. All
submissions will be considered for Best Paper Awards. Best Paper, Best
Student Paper, and Best Presentation awards will be conferred during the
conference.

NEW! The top 10% papers will be selected for a special issue in the
Computer&Graphics journal (5 year impact factor: 1.089)


Posters

============

Two types of work can be submitted directly for poster presentation: (1)
Work that has been published elsewhere but is of particular relevance to
the MIG community can be submitted as a poster.  This work and the venue in
which it was published should be identified in the abstract. (2) Work that
is of interest to the MIG community but is not yet mature enough to appear
as a long paper.


Posters will not appear in the official MIG proceedings but will appear in
an online database for distribution at author's discretion.

Accepted papers will be presented at the conference during oral sessions,
or as posters during a poster session. Best Paper and Best Student Paper
awards will be conferred during the conference.

Submission

============

Papers should be formatted using the SIGGRAPH formatting guidelines:

http://siggraph.org/sites/default/files/acmsiggraph2015.zip

and submitted using Easy Chair:
https://easychair.org/conferences/?conf=mig2016
<https://easychair.org/conferences/?conf=mig2015>



Topics of Interest

==================


The relevant topics include (but are not limited to):

Animation Systems

Animation Algorithms and Techniques

Character Animation

Behavioral Animation

Facial Animation

Particle Systems

Simulation of Natural Environments

Natural Motion Simulation

Virtual Humans

Physics-based Motion

Crowd Simulation

Path Planning

Navigation and Way-finding

Flocking and Steering Behaviour

Camera Motion

Object Manipulation

Motion Capture Techniques

Motion Analysis and Synthesis

Gesture Recognition

Interactive Narrative


All papers will be reviewed carefully by the International Program
Committee members through a double blind process, with at least 4 reviewers
per paper.


For more information, please visit https://mig2016.inria.fr/
<https://mig2015.inria.fr/>

And after submitting to MIG, we strongly encourage you to participate in
our partner's nucl.ai conference in Austria, 18-20 July 2016:
http://nucl.ai/ -- Artificial Intelligence in interactive media, training &
simulations, and digital entertainment! Especially the crowds and animation
courses are looking particularly relevant.



Michael

--
Michael Neff
Co-Director, Cinema and Digital Media
Associate Professor, Computer Science & Cinema and Digital Media
UC Davis
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