[iva] CfP - CHI Play Workshop - Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect

Stefan Rank stefan.rank at drexel.edu
Fri Jul 8 16:41:26 CEST 2016


(apologies for duplicates)

============================
CALL FOR PARTICIPATION
============================

Designing for Emotional Complexity in Games: The Interplay of Positive 
and Negative Affect @ CHI Play, October, 16-19, Austin, Texas

Workshop Website: https://emco2016.wordpress.com/

***Important Dates***
26th July, 2016: Submissions deadline
12th August, 2016: Acceptance notification
16th October, 2016: Workshop

*** Submission facts ***
4-pages CHI extended abstract format
Presentation slides for industry professionals are accepted
Submission via EasyChair (https://goo.gl/uC9eFg)


*** Motivation ***
People play games for the experience, and one of the aims of player 
experience research is to understand what constitutes and contributes to 
positive gaming experiences. Emotionally challenging and uncomfortable 
game play experiences have been largely neglected, as they are seemingly 
at odds with the field’s focus on fun and positive affect. We argue that 
the positively­ biased perspective on desirable emotions in games misses 
out on opportunities that the interplay between positive and negative 
emotions offers.

A previous successful workshop at CHI PLAY 2015 covered this missed 
opportunity by focusing on the false dichotomy between positive and 
negative affect. The proposed workshop is a continuation of this effort, 
putting the spotlight on the complexity of emotional experience, beyond 
purely positive affect, and how it evolves throughout gameplay.

Crucially, a central aspect of this workshop is to get participants 
thinking more about design and evaluation of these types of experiences, 
by allowing hands­on game design exercise for the examined emotional 
experiences.

The goal of the CHI PLAY 2016 Designing for Emotional Complexity in 
Games Workshop is to explore the role of complex emotional experiences 
in players’ overall evaluation of their game experience and the tools at 
our disposal to design for specific emotional experiences.

The workshop will consist of four units, in which the participating 
experts will present, discuss, and build on their collective knowledge 
to create a better understanding of how the interplay of emotions and 
game mechanics can lead to specific overall emotional experiences.


***Position Papers***
Participants are invited to submit a 4­-page position paper (SIGCHI 
extended abstracts format). For industry submissions we accept slides. 
We solicit position papers on the following:

- Game mechanics for emotive game design, which afford emotional 
experiences in games, including uncomfortable ones.
- Gaps in our understanding of the range and trajectories of affective 
experience in games.
- When and why negative experiences are sought by players.
- The pleasure of failure and repeated failure in games.
- The use of negative affect in serious games.
- Ethical issues surrounding designing for negative experiences.
- Practitioner’s post-­mortem on game design and testing for emotional 
experiences.
- Techniques to evaluate emotional experiences.
- Other topics and issues relevant to the affective/emotional experience 
in games.

Participants are asked to submit their position papers via EasyChair 
(https://goo.gl/uC9eFg) by July 26th, 2016. A short biography of the 
author(s) attending the workshop needs to be included (100-­150 words). 
Submission will be peer­-reviewed and the organizing committee will 
select up to 20 participants according to relevance, quality of results, 
and research diversity. If accepted, at least one author must register 
for the workshop and for one or more days of the conference.


*** Organizers ***
Elisa D. Mekler, University of Basel
Stefan Rank, Drexel University
Sharon T. Steinemann, University of Basel
Max V. Birk, University of Saskatchewan
Ioanna Iacovides, The Open University


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