[iva] CFP: 7th Workshop on Games and Natural Language Processing

James Ryan joryan at ucsc.edu
Wed Jan 8 03:49:05 CET 2020


Call for Papers

The 7th Workshop on Games and Natural Language Processing
<https://sites.google.com/view/gamnlp2020> (Games and NLP 2020)—to be held
at LREC 2020 <https://lrec2020.lrec-conf.org/en/>—will examine the use of
games and gamification for Natural Language Processing (NLP) tasks, as well
as how NLP research can advance player engagement and communication within
games. The Games and NLP workshop aims to promote and explore the
possibilities for research and practical applications of games and
gamification that have a core NLP aspect, either to generate resources and
perform language tasks or as a game mechanic itself. This workshop
investigates computational and theoretical aspects of natural language
research that would be beneficial for designing and building novel game
experiences, or for processing texts to conduct formal game studies. NLP
would benefit from games in obtaining language resources (e.g.,
construction of a thesaurus or a parser through a crowdsourcing game), or
in learning the linguistic characteristics of game users as compared to
those of other domains.


Paper topics may include, but are not limited to:

   - Games for collecting data useful for NLP (games in planning, under
   development, or deployed)
   - Gamification of NLP tasks (techniques, best practice and evaluation of
   gamification strategies)
   - Player motivation and experience (strategies for recruitment/retention
   and player profiling)
   - Game design (conceptual design elements and reports of success and/or
   failure of designs)
   - Novel uses of natural language processing or generation as a game
   mechanic
   - Natural language in games as an alternative method of input for people
   with disabilities
   - Processing NLP game data (aggregation methods and strategies for
   minimising noise and cheating)
   - Analysis of large-scale game-related corpora (e.g., game reviews,
   gameplay logs)
   - Real-time sentiment analysis of player discourse or chat
   - Evaluation of games for NLP (metrics for evaluating game performance,
   evaluating player performance, motivation and bias, and evaluating task
   difficulty)
   - Serious games for learning languages
   - Player immersion in language-enabled mixed reality or physically
   embodied games
   - Narrative plot or text generation of text-based interactive narrative
   systems
   - Natural language understanding and generation of character dialogue
   - Ethical and privacy concerns related to games (e.g., ownership of text
   and audio chat in massively multiplayer online games)

We encourage participants to share frequently used metrics for assessing
game and player performance, further instructions for how to produce these
can be found on our workshop website.
LRE 2020 Map and the "Share your LRs!" initiative

"When submitting a paper from the START page, authors will be asked to
provide essential information about resources (in a broad sense, i.e. also
technologies, standards, evaluation kits, etc.) that have been used for the
work described in the paper or are a new result of your research. Moreover,
ELRA encourages all LREC authors to share the described LRs (data, tools,
services, etc.) to enable their reuse and replicability of experiments
(including evaluation ones).

As scientific work requires accurate citations of referenced work so as to
allow the community to understand the whole context and also replicate the
experiments conducted by other researchers, LREC 2020 endorses the need to
uniquely Identify LRs through the use of the International Standard
Language Resource Number (ISLRN, www.islrn.org), a Persistent Unique
Identifier to be assigned to each Language Resource. The assignment of
ISLRNs to LRs cited in LREC papers will be offered at submission time.
<https://sites.google.com/view/gamnlp2020/call-for-papers?authuser=0#h.p_uppgb_lYEPWc>
Important Dates:

   - *14th February 2020: *Submission Deadline
   - *13th March 2020: *Notification of Acceptance
   - *2nd April 2020: *Camera Ready Deadline
   - *11th May 2020: *Workshop Date


Submissions

We invite submissions of full papers (8 pages), short papers (4 pages), and
extended abstracts (2 pages). Page lengths are excluding references and
metrics.

   - *Full and short papers* will present original research and appear in
   the workshop proceedings. Full and short papers will be presented as talks
   or at the poster and demo session, and the proceedings published on the
   LREC 2020 website.
   - *Extended abstracts *will showcase demonstrations, works in progress,
   and position papers. These papers will be non-archival and will provide
   authors with the opportunity to showcase ongoing work and focused, relevant
   contributions. All authors will be sent feedback and final decision of
   acceptance. Extended abstracts will be presented as lightning talks and at
   the poster and demo session, where participants can play the games that
   have been discussed.

<https://sites.google.com/view/gamnlp2020/call-for-papers?authuser=0#h.p_i8RpsaUfmFqO>
Review Process

   - Full and short papers will be reviewed double blind by at least two of
   the programme committee before a meta-review by the organisers (so, *please
   *take care to *anonymise *your *submissions*). We encourage authors to
   take whatever space they need; papers will be judged on the merit of their
   ideas, not length.
   - Extended abstracts will be reviewed by the organising committee. These
   submissions will be reviewed single blind by two of the programme committee
   before a meta-review by the organisers.


*We acknowledge the difficulty of attending these events in person*. For
those with personal, financial, or political inability for travel we are
happy to organize remote presentations.

Games and NLP is dedicated to a harassment-free workshop experience for
everyone. Our anti-harassment policy can be found in our Code of Conduct
<https://sites.google.com/view/gamnlp2020/code-of-conduct?authuser=0>.
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