[iva] ACM MIG 2023, RENNES, FRANCE, NOV. 15-17 2023 - 3RD CALL FOR PAPERS

Julien Pettre julien.pettre at inria.fr
Thu Jul 6 09:27:45 CEST 2023


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ACM MIG 2023, RENNES, FRANCE, NOV. 15-17 2023 - 3RD CALL FOR PAPERS
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_IMPORTANT NOTE: Extended long and short paper submission deadline (14th 
July), no abstract submission required*; Poster track submission details_

*New papers may be submitted even if no abstract was previously submitted


3RD CALL FOR PAPERS


The 16th annual ACM/SIGGRAPH conference on Motion, Interaction and Games 
(MIG 2023, formerly Motion in Games), an  ACM SIGGRAPH Specialized 
Conferences, held in cooperation with Eurographics, will take place in 
Rennes, France, 15th - 17thNov 2023. See the MIG website: 
https://project.inria.fr/mig2023/.

The goal of the Motion, Interaction, and Games conference is to be a 
platform for bringing together researchers from interactive systems and 
animation, and have them present their most recent results, initiate 
collaborations, and contribute to the advancement of the research area. 
The conference will consist of regular paper sessions for long and short 
papers, and talks by a selection of internationally renowned speakers 
from Academia as well as from the Industry.

The conference organizers invite researchers to consider submitting 
their highest quality research for publication in MIG 2023.


SUBMISSION GUIDELINES


We invite submissions of original, high-quality papers in any of the 
topics of interest (see below) or related topics. Each submission should 
be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. 
References are excluded from the page limit. We encourage authors with 
content that can be fit into 6 pages to submit as a short paper and only 
to submit a long paper if the content requires it.

All submissions will be double-blind peer-reviewed by our international 
program committee for technical quality, novelty, significance, and 
clarity. Double-blind means that paper submissions must be anonymous and 
include the unique paper ID that will be assigned upon creating a 
submission using the online system.
Papers should not have previously appeared in, or be currently submitted 
to, any other conference or journal. For each accepted contribution, at 
least one of the authors must register for the conference.

All submissions will be considered for the Best Paper, Best Student 
Paper, and Best Presentation awards, which will be conferred during the 
conference. Authors of selected best papers will be referred (under 
validation) to submit extended and significantly revised versions for a 
Special Issue of Computers & Graphics journal.

We also invite submissions of poster papers in any of the topics of 
interest and related areas. Each submission should be 1-2 pages in 
length. Two types of work can be submitted directly for poster 
presentation: (i) Work that has been published elsewhere but is of 
particular relevance to the MIG community can be submitted as a poster. 
This work and the venue in which it is published should be identified in 
the abstract; (ii) Work that is of interest to the MIG community but is 
not yet mature enough to appear as a paper.

Posters will not appear in the official MIG proceedings or in the ACM 
Digital library but will appear in an online database for distribution 
at author’s discretion. You can use any paper format, though the MIG 
paper format is recommended. In addition, you are welcome to submit 
supplementary material such as videos.

All papers should be formatted using the SIGGRAPH formatting guidelines 
(sigconf). Latex template can be found here: 
https://www.acm.org/publications/proceedings-template

All papers and posters should be submitted electronically to their 
respective tracks on EasyChair: 
https://easychair.org/conferences/?conf=mig2023


Important dates

Papers

Abstract Submission: *No abstract submission required**
Long and Short Paper Submission Deadline:7th July 2023 *14th July 2023 
(extended)*
Long and Short Paper Acceptance Notification: 1st September 2023 5th 
September 2023
Long and Short Paper Camera Ready Deadline: 22nd September 2023

***New papers may be submitted even if no abstract was previously 
submitted. We already received a significant number of abstracts to 
facilitate the reviewing process, so no further abstract submissions are 
required. Thanks to those authors who submitted abstracts.


Posters

Poster Submission Deadline: 12th September 2023
Poster Notification: 22nd September 2023
Final Version of Accepted Posters: 29th September 2023


Note: all submission deadlines are 23:59 AoE timezone (Anywhere on Earth).


TOPICS OF INTEREST

Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
Robotics
User-adaptive interaction and personalization
Virtual humans
XR (AR, VR, MR) environments


CONFERENCE ORGANIZATION

Conference Chairs
Julien Pettre, INRIA, France
Barbara Solenthaler, ETH Zurich, Switzerland

Program Chairs
Rachel McDonnell, TCD, Ireland
Christopher Peters, KTH, Sweden


CONTACT

All questions about submissions should be emailed to Rachel McDonnell 
(ramcdonn (at) tcd.ie) and Christopher Peters (chpeters (at) kth.se).
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