[iva] CFP - The 2025 IEEE Conference on Games (CoG’25)

Rui Filipe Fernandes Prada rui.prada at tecnico.ulisboa.pt
Fri Feb 28 16:02:56 CET 2025


Apologies for multiple postings.

---------------------------------------

The 2025 IEEE Conference on Games (CoG’25)

August 26-29, 2025

Lisbon, Portugal

https://cog2025.inesc-id.pt/

First Call for Papers

Submission of *full* papers: March 15, 2025 (AoE)

Submission of *auxiliary* papers: May 30, 2025 (AoE)

The annual IEEE Conference on Games (IEEE CoG) is a leading scientific
research venue for game researchers and practitioners. Games are a great
domain in which to study and develop novel ideas in design, artificial
intelligence, human-computer interaction, psychology, education, sociology,
and creativity, as well as their applications in real-world problems. IEEE
CoG 2025 will take place at the University of Lisbon in Lisbon, Portugal.

We invite contributions related to all aspects of games and game
development, including, but not limited to:

- Accessibility and inclusivity in games (e.g., computer games, board
games, LARPs)

- AI for game development (automated playtesting,
adaptation/personalization in games, etc.)

- Esports and live-streaming

- Extended reality (virtual reality, mixed reality, and augmented reality)

- Game AI

- Game analytics, game data science, and data visualization

- Games as test-beds for algorithms

- Game design (frameworks, game mechanics, etc.)

- Game editors and authoring tools

- Game technology (game engines, graphics, audio, animation, physics,
networking, controls, etc.)

- Game user research (player/opponent modeling, player experience studies,
psychology of play and player types, etc.)

- Generative AI for games

- Procedural content generation

- Serious/applied games (for education, health, sustainability, etc.)

- User interfaces in games


Please note: CoG is not a conference about game theory and does not accept
papers about game theory unless they are applied to games people would
play, such as video games or board games.

*** Full papers ***

We invite the submission of full *technical* and *vision* papers with an 8
page limit (including references and appendices). Full *technical* papers
should provide a technical or empirical contribution to scientific,
technical, or engineering aspects of games. Full *vision* papers should
describe a vision for the future of the Games field or some part of it, be
based on extensive research, and include a comprehensive bibliography.
Please notice that the standards for vision papers are high: literature
reviews and opinion papers with speculations not grounded in research are
immediately rejected.

*** Auxiliary papers ***

We invite the submission of *short* and *demo* papers. *Short* papers (2-4
pages) describe work in progress, smaller projects that are not yet ready
to be published as a full paper, or new progress on projects that have been
reported elsewhere. *Demo* papers (2 pages) describe works to be presented
during a demo session.

All page limits include references and appendices.

*** Important Dates ***

Full papers submission: March 15, 2025

Full papers acceptance notification: May 16, 2025

Full papers camera ready: June 6, 2025

Auxiliary papers submission: May 30, 2025

Auxiliary papers acceptance notification: June 27, 2025

Auxiliary papers camera ready: July 11, 2025

Early bird and (author) registration: July 11, 2025

NONE OF THE SUBMISSION DEADLINES WILL BE EXTENDED.

All deadlines are Anytime on Earth (AoE).



*** Submission Instructions ***

Papers must be submitted through the Easychair conference submission
system. Link will be available in January 2025:



All paper submissions should follow the recommended IEEE conference author

guidelines. MS Word and LaTeX templates can be found at:

https://www.ieee.org/conferences_events/conferences/publishing/templates.html



All submitted papers will be fully peer-reviewed, and accepted papers will
be published in the conference proceedings and on IEEE Xplore. CoG will use
a *double-blind review process*. Authors must omit their names and
affiliations from their submissions and avoid obvious identifying
statements. Submissions not abiding by anonymity requirements will be desk
rejected.

Short papers may be allocated to either poster presentations or short oral
presentations if time and space permit. Demo papers will be allocated to a
demo session.

We look forward to having you join us at CoG 2025 in Lisboa.

Best regards,

IEEE CoG Program Co-Chairs


-- 
*Rui Prada*
*INESC-ID **|** Instituto** Superior Técnico, Universidade de Lisboa*
*Researcher | Professor*
Edifício IST-Taguspark - Av. Prof. Aníbal Cavaco Silva, 2744-016, Porto
Salvo, Portugal
+351 21 423 3292 | rui.prada at tecnico.ulisboa.pt | rui.prada at inesc-id.pt |
Skype: rui.prada
GAIPS at INESC-ID  <https://gaips.inesc-id.pt/team/rui-prada/>| LabJogos
<http://labjogos.tecnico.ulisboa.pt>| Center for Responsible AI
<https://centerforresponsible.ai/> | CARMA
<https://www.carmarobots.eu/carma-project/>
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