[iva] Call for Book Proposals on Game Syllabi

RF.EdTech rf.edtech at gmail.com
Tue Aug 18 14:02:31 CEST 2020


Dear Colleagues:  I apologize in advance if you've already received this.  I
know this list is specifically about IVA, but I also know many of you work
on games.

We are pleased to share this call for book chapter proposals.  Abstracts for
this open access book are due September 15, 2020.  Authors will be notified
by September 30, 2020.  Accepted chapters will be due by December 1, 2020.
The book will be published early 2021.  Full details are below, but please
feel free to contact me with questions or to submit your proposal
(rferdig at gmail.com <mailto:rferdig at gmail.com> ).  

Best, Rick Ferdig (with Emily Baumgartner and Enrico Gandolfi).  

Purpose

Gaming is taught across multiple content areas (e.g., media studies,
education, computer science, design, etc.) and multiple contexts (k-12,
undergrad, grad, vocational ed, professional development).  However, we
don't always share syllabi, teaching strategies, or best practices in the
teaching of games.  Arguably you can do a Google search to find some
syllabi; however, sometimes those syllabi are outdated.  They are skeletal
structures missing content, or they fail to include deep and rich instructor
perspectives.  The goal of this edited book is to bring together faculty
that teach gaming to share such content. 

Each chapter would include multiple parts.  For instance:
*	Teaching objectives - what are the main goals of the course
*	Teaching pedagogy - how do you approach teaching and learning
*	Teaching best practices - what have you learned works best; what has
failed?
*	Teaching tools - what tools do you use and why
*	Teaching syllabi - each chapter ends with a syllabus that is
enhanced (moves beyond bare bones to include greater detail)

Book organization would be by content area (e.g., game programming, topical
foci like music or art, education, etc.).  

Details
*	To be considered:  please submit a 250-word abstract by September 15
that includes:
o	Author Name(s)
o	Title of course
o	Course keywords (e.g., content area like computer science or design,
context like grad vs. undergrad, and medium like online or face-to-face).
o	Brief description of course
*	Full chapters would be due December 1, 2020.  Accepted chapters will
receive a complete template to support writing.  The book will be published
open access with Creative Commons licensing.  


------------------------
Dr. Richard E. Ferdig
Summit Professor of Learning Technologies
Professor, Educational Technology (ETEC)
Editor-in-Chief, Journal of Technology & Teacher Education
Research Center for Educational Technology
Kent State University
http://www.ferdig.com
rferdig at gmail.com

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